Signs and Portents

OverviewBackplotQuestionsAnalysisNotesJMS

Overview

A sharp increase in raider activity has the station on the defensive. Londo obtains a priceless Centauri artifact. A mysterious stranger visits the station’s alien ambassadors.

Gerrit Graham as Lord Kiro
Fredi Olster as Lady Ladira
Ed Wasser as Morden

Originally titled “Raiding Party”

Sub-genre: Action/intrigue
P5 rating: 9.01

Production number: 116
Original air date: May 18, 1994
DVD release date: November 5, 2002

Written by J. Michael Straczynski
Directed by Janet Greek
IMDb: "Babylon 5" Signs and Portents (1994)

Backplot

• The Minbari refused to support Babylon 5 until Commander Sinclair was named as the Earth Alliance representative.

• The emperor of the Centauri hasn’t been seen in public for some time, contributing to an erosion of the government’s credibility in the eyes of the Centauri populace.

Unanswered Questions

• Who or what is Morden, and who does he represent?

• What do Delenn and Kosh know about him?

• Why did the Minbari want Sinclair in charge of the station?

• How big and organized are the raiders?

• What impact will the Eye have on Londo’s career? Will he even return it to the Emperor, or will he try to use it for his own gain?

• How did Mr. Reno get his hands on the Eye?

• How did Morden’s associates locate the raiders and recover the Eye?

• Who will escape on the shuttle in Ladira’s vision? When will the vision come true, if ever, and what will the circumstances be?

Analysis

• Delenn and Kosh clearly have some sort of perception beyond normal senses, be it telepathy or something else. Kosh’s seems to be much more advanced.

• Delenn’s perception seems to be connected to the appearance of the triangle on her forehead. Note that this triangle was also present when Sinclair was interrogated by the Grey Council at the Battle of the Line (cf. “And the Sky Full of Stars.”)

• Kosh recognized what Morden was immediately. That suggests previous contact between the Vorlons and Morden’s people.

• Kosh said, “They are not for you,” referring to humans, though that’s not completely clear from the episode itself. (See jms speaks)

• Morden and Kosh appeared to have fought, resulting in the damage to Kosh’s encounter suit. Since Morden continued to go about his business, perhaps Kosh capitulated or lost the fight, or perhaps he was only interested in stopping Morden from seeing Sinclair. One interesting thing about this alleged fight is the light that shatters behind Morden as the scene ends — just a power surge from the attack, or something else at work?

• Babylon 5 may be destined for destruction, apparently with only a single shuttle escaping in time. (cf. “Babylon Squared”)

• Where did Morden’s disembodied voice come from at the end?

Notes

• This episode has the most complex battle sequence to date, spanning nearly an act and a half.

The raider on Babylon 5 is “Six,” a tip of the hat to “The Prisoner.”

• Ed Wasser, the actor who played Morden, also appeared as the main C&C technician in the pilot movie, “The Gathering.”

The same character? JMS won’t say.

• As Sinclair and Garibaldi left the lavatory, another person entered. From the person’s appearance, it seemed to be a woman, even though they were leaving the men’s room (the “Male” symbol was clearly visible on the wall outside.)

• Date glitch: When Ivanova is awakened by the computer, it claims the date is Wednesday, August 3, 2258. But August 3, 2258 is a Tuesday, not a Wednesday. The error is probably due to a miscalculation of leap years.

• This episode’s title may be a nod to Norman Corwin, one of JMS’ favorite writers. Corwin’s radio drama “On a Note of Triumph,” broadcast at the end of World War II, examined how the war started and what lessons it carried, and contemplated what would happen once it was over. The quote in question:

Signs and portents!
It was no furtive tapping on the window sill at night,
But clamorous pounding in the public square.

jms speaks

  • We’re retitling “Raiding Party” (which I always figured was a working
    title, too prosaic) to “Signs and Portents.” Figured it’d be nice to
    have one episode title per (projected) year carrying the year-arc
    title.

  • “Signs and Portents” is the overall title for year one; but just as one may
    entitle a chapter in a book the same as the book itself, this episode has the
    year-title in it (which may signify that this one is, well, significant….).

  • What did Kosh mean by “they?”
    And who’s on the shuttle?

    They refers to humans. There was no need to ask Sinclair, and he
    was under orders not to. And who is on that shuttle…is an excellent
    question.

  • Why the same old launching scene?
    I tend to agree re: the launching shots. There were going to be some
    new ones for S&P, but there were SO many new shots in that one that
    we just ran out of rendering time. There’s some new ones coming, though,
    and very dramatic looking, in “Babylon Squared” and the two-parter.

  • I agree; Ed [Wasser, who played Morden] did a great job.
    He was perfect for that role. (He has an oddly Rod Serling-ish quality to
    his stance, I’ve noticed.) And he will definitely be seen again.

  • Ed Wasser is sort of our discovery; I pretty much wrote the part
    of Morden with him in mind for the role. He’s great in it.

  • You noticed that too, huh? Surprised me, too. We’d cast him in the
    part of Morden, then the first day’s dailies come in, and his stance,
    his manner, the way he looks…we all looked at the TV and said, more
    or less at once, “Holy shit, it’s Rod Serling!”

  • Funny story. Saw Ed Wasser (“Morden”) the other day, and asked him if
    he’d had any reaction to his first appearance on the show. Just one,
    he said. He was in a florist shop, picking out some stuff for a
    friend who was sick. The proprieter came over, asked, “What do you
    want?” Ed sorta mumbled about wanting some flowers. “What do you
    want?” the owner asked again. Ed — still not getting it — said he
    was looking for some nice stuff for a friend who was sick. “Yes, but
    what do you *want*?” the owner asked. At which point Ed finally
    twigged to what was going on. He said afterward that it really *is*
    an unnerving approach, which was kinda the point.

    Of course, the owner then added that he thought the scene was from
    DS9, but what the hell, it’s an imperfect universe.

  • One lovely thing about “Signs and Portents,” which
    you picked
    up on, is something I like to play with; implying one thing while saying the
    opposite. Look at all the shadow’s main representative, Morden, does: he
    asks people what they want; he gets tossed out of Delenn’s quarters; he
    is pleasant in his demeanor at all times, never yells, always smiles, and
    is courteous; he takes an action which saves one of our main characters,
    Londo, from disgrace and resignation, and helps in the process of scragging
    the bad guys in the episode.

    And yet everyone walks away thinking that the shadows are bad. Which
    was of course the intent…by the way in which they did “good.”

    Kosh prevents humanity from achieving immortality, scares the hell out
    of Talia (cf.
    “Deathwalker”,)
    never gives anyone a straight answer, doesn’t seem to mind it if
    people fear him…and we walk away with the presumption that he is good,
    by virtue of the way in which he did things that were “bad.”

    [...] This is something I do a lot in my scripts, which I don’t generally
    see a lot of other people doing. You *really* have to construct the
    script very carefully to pull something like this off…a little game
    between me and the audience.

  • Morden tried to find out what the ambassadors would like. Morden
    arranged to rescue an important Centauri artifact. Morden helped
    wipe out the crooks. Morden saved Londo’s career, and asked for
    nothing in return.

    And yet we get the sense that Morden is a bad guy.

    Kosh destroys our chance for immortality. Refuses to get involved
    in the affairs of others. Is plainly studying us. Terrorizes one
    of our main characters, Talia, for unknown reasons.

    And yet we get the sense that Kosh is a good guy.

    If anyone should ask, I really *love* writing this show….

  • Actually, the origin of “What do you want?” comes from encounter
    groups I’ve run, and from other kinds of group psychotherapy, such as the
    original Synanon games; you ask, “Who are you?” over and over, refusing
    to take the same answer twice, to peel away the fabric of what the
    person is. It’s a slight jump to “What do you want?” (I knew that
    degree in Psychology would come in handy one of these days.)

  • Why Londo? Because he was the one who answered Morden’s question
    correctly. Things happen for a *reason* that is suited to who the person
    is. G’Kar’s ambitions aren’t nearly big enough; Delenn knows better than
    to get near these guys; Kosh is against them; the EA are being kept at
    arm’s length for now, the non-aligned worlds aren’t big enough…so here
    we are.

  • There would have been more than one answer that would have sufficed,
    but one answer was better than all the rest. Just the right mix of
    resentment, nostalgia, ambition, frustration and a sense of displaced
    destiny. Londo was hitting all those cylinders when he answered Morden’s
    question.

  • “jms, what do YOU want?”

    I’ll have fries with that.

  • The working name for the sixth race is the Shadowmen.

  • I named them Shadows after the Jungian notion of the Shadow,
    which is the part of the mind which is all desire, and is destructive.

  • David: you hit it *exactly* on the head. Again, as you point out,
    stuff here operates on a lot of different levels. I try, where I can, to
    make a given scene do more than one thing. The hall argument is a good
    example of this. The script stipulated a human being stuck between G’Kar
    and Londo. Not any other race. Had to be a human. Because that becomes
    emblematic of how we’re stuck between the two sides in the war, something
    which is *very* strongly brought home in the next batch of episodes.

    Obviously, the first most important thing in that scene is just the
    gag, the humor. It has to work on that level, and that’s how it came to
    me first: just the gag. Then, when it came time to write it, that’s when
    I start poking at things to see if I can layer on another level of
    meaning, and I saw a way to do a little (very little) visual foreshadowing
    of stuff to come. Didn’t matter if anybody ever noticed it or not; it
    was never really intended to be of much note, just a little item that
    becomes a nice bit of irony later.

  • Londo does not have the Eye. If he’d failed to turn it over, his
    career would’ve been ruined; getting it back was the only thing that
    kept him on B5.

  • There’s a reason Morden didn’t go to the Earth Alliance.

  • The raiders are gone for good, yes.

  • Re: Happy endings and non-happy endings
    As for “Signs and Portents,” I don’t quite know *how* to characterize
    the ending on that one. Someone gets what they wanted, but this may
    or may not be a good thing. I’d say basically it has an ominous
    ending. We do try to keep it a mixed bag…one person may achieve a
    niceness, but somebody else pays the price, or gets nailed.

  • Like Tolkien, and Jonathan Carroll, whose wonderful books start out
    looking very nice and comfortable…and gradually take you to
    someplace strange and dark and unique…I’ve tried to apply a similar
    structure to Babylon 5. It seems to be chugging along at a good clip
    along relatively familiar terrain. Now my job is to walk up alongside
    the story with a crowbar and give it a good, hard WHAM! to move it
    into a different trajectory. “Parliament” was just sort of a
    preliminary nudge. “And the Sky Full of Stars” was a good, solid
    WHAM! This week’s episode, “Signs and Portents,” is another WHAM,
    even bigger than the one that precedes it.

    There are two more major WHAM episodes: “Babylon Squared,” dealing
    with the fate of Babylon 4, and “Chrysalis,” our season ender, which
    is really more of an atomic bomb rather than a crowbar. So roughly
    about one-fourth of this season’s episodes are WHAM episodes. That
    figure will increase in year two to about one-third. Year three
    (Neilsen willing) will be half-WHAM and hal-not. Year four would be
    three-quarters WHAM. And year five is all WHAM.

  • Let me dive in and take issue with you. The problem you seem to
    have with the show(s) is alas a part of basic dramatic structure.
    You have an introduction, a rising action, a climax, and then a
    denouement. Aside from experimental theater kinds of things, that is
    the basic underlying structure to all movies, plays and television
    series.

    “Twin Peaks,” which you cite, really isn’t a very good example
    because, in my view, TP *never* resolved ANYthing. Thus it became an
    exercise in viewer frustration that eventually was a major reason why
    the show was canceled.

    The first batch of B5 episodes tended to be a little more self
    contained because, remember, we’re trying to bring viewers in here,
    and do so without startling or pissing them off. We get a little
    funkier the deeper into the show we get. In some cases, as with
    “Sky,” parts of the story are resolved, parts aren’t. Generally, it’s
    our feeling that if you have an open-ended B story, you generally have
    to include an A story that has some measure of closure.

    “Signs and Portents” and “Babylon Squared” are two episodes offhand
    that I think are emblematic of what you’re asking for. The A story
    in “Signs” is resolved…but that episode really isn’t *about* the A
    story, it’s about something unusual that happens with the B story that
    begins to set a lot of things in motion for this season. And that
    story is ended, but not *resolved*, if you get the distinction.

  • What you address in the last bit of the music in “Signs” is what
    I’ve been trying to get across. The theme music appearing there is
    not quite what we use otherwise. I suggested to Chris that it’d be
    cool to have the B5 theme there in *minor keys* or minor chords. It’s
    a somewhat different version, and playing a theme in minor instead of
    major keys or chords makes it somber, sad, unsettling. We’ve just
    seen B5 explode, and doing that particular riff on the theme seemed
    to both of us a good idea. Play it again, then the regular theme,
    and you’ll see the difference.

  • We’ve done a lot with themes over the season, and plan to do more,
    developing themes for all our characters. I like interpolating bits
    and pieces of the B5 theme into parts of the show; the minor-key
    version at the end of “Signs” has always struck me as very effective.

  • Re: the theme music at the end of”Signs,” I think it was me (but I
    could be mistaken) who suggested to Chris, our composer, that he use
    the theme, but in *minor chords* rather than major chords. Makes it
    very sad, and very effective.

  • Overall, though, I’ve always told Chris to push it…to go absolutely
    as far with the music as he wants. If it goes too far, we can always
    pull it back or duck it down a little. Basically, I’m a rock-and-roll
    kind of guy…I like my music loud, and I like a LOT of it. This show
    is often wall-to-wall music. Chris often composes as much as 20-25
    minutes of new music per episode; most hour shows have maybe 13-16
    minutes of music per hour episode. And he is often called upon by us
    to do some VERY long cues. Often, TV music is just there to cover a
    transition (10-20 seconds), or establish a mood at the top or bottom
    of a scene, and get out (1 minute to 1 minute-30 seconds average). We
    have many, MANY cues on this show that go 2, 3, even 4 minutes. I
    think we actually had a 6 minute cue at one point in one episode.
    Check act 3 of “Signs and Portents” and see how much music we crammed
    into that act; it’s almost non-stop.

  • Re: The elevator scene
    For as long as I’ve been writing, I’ve had a very simple belief that
    comes across with B5 as well: try to get in one really great action
    moment,minimum one real nice character moment, one solid dramatic
    moment…and one moment or scene that’s fall-down funny.

    I like humor. I like that characters can show another side of
    themselves. If there is any real test of sentience, one of them must
    surely be the possession of a sense of humor, since it requires self
    reflection. And there is always unintentional (on the part of the
    character, at least) humor.

    SF-TV has generally taken itself either too seriously, with rods up
    butts, the humor forced…or it’s not taken itself seriously at ALL,
    and gone campy. This show takes itself seriously, but not in quite a
    way that lets it fit in either category.

    For me, as a viewer, I enjoy the shows that are roller-coasters, that
    take you from something very funny…and slam you headfirst into a
    very dramatic scene. Hill Street was like that, Picket Fences is
    like that now…why not SF? I’ve also found that humor can help you
    reveal things about the characters. The Londo/G’Kar scene at the
    elevator in “Signs and Portents,” for instance. It says something
    about both of them without coming out and *saying* it.

  • In general, you don’t see a lot of light reflecting off other
    objects when there’s an explosion because in general those objects
    aren’t close enough to cause a reflection. Now, in “Signs,” which
    comes up in a couple weeks, there’s explosions near a large object,
    and there we do get some reflected light.

  • To have a station commander *and* a rep for Earth can be cumbersome
    in many ways, when someone has to give orders. It’s cleaner this
    way; and no different than any of the sailing vessels of the 18th
    century and before, when each captain was viewed as, and expected to
    perform as, the official representative of his country.

    There is, however, a second agenda at work here, which you’ll find
    out about a bit in “Raiding Party” ["Signs and Portents"].

  • There’s not a lot of CGI in either “Legacies” or “The Quality of
    Mercy” (which will follow “Raiding Party” in the production lineup),
    because neither story really called for it. But there’s a *lot* in
    “Raiding Party,” some of it very elaborate. By way of comparison, in
    an average B5 episode, a script from beginning to end has about 60 or
    70 setups (a setup is a numbered scene or shot, i.e., INT. SCOCKPIT
    or INT. ZEN GARDEN). “Raiding Party” has around 112 setups. That’s
    more than in some movies. It’s a *very* busy script.

  • Yes, we’re doing virtual sets…and there’s a doozy in the first
    little bit of act one in “Signs and Portents.”

  • Yes, this is the actual text of a script. And a script contains scene
    descriptions, dialogue, directions. (Contrary to popular opinion, the
    actors don’t just make up their lines when they hit the stage, based
    on loose ideas by somebody.) My scripts tend to be *very* detailed,
    with camera movement suggestions, optical notes, indications of
    dissolves vs. cuts, on and on. A typical scene might look like this:

      EXT. BABYLON 5 - ESTABLISHING
    
      A scuttleship unloads cargo from a transport parked alongside the
      station.  PAN ACROSS with the scuttleship, tracking with it until
      it passes into the docking bay, then DOWN TO the observation dome
      window, where we can just see into
    
      INT. OBSERVATION DOME
    
      where Lieutenant-Commander IVANOVA stands at the console, cup in
      hand, staring bleakly out into the starscape as SINCLAIR comes up
      alongside.
    
    		     IVANOVA
    	  I hate mornings...I've always had a
    	  hard time getting up when it's dark
    	  outside.
    
    		     SINCLAIR
    	  We're in space.  It's always dark
    	  outside.
    
    		     IVANOVA
    		(forlornly)
    	  I know...I know....

    (That, by the way, is a slight re-do of an actual shot from “Raiding
    Party.”)

    A script page, single-spaced, works out to about the same wordage as a
    double-spaced prose fiction page, about 225-250 words per.

  • Why was the ship in Lady Ladira’s name instead of Lord Kiro’s?
    Ladira was Kiro’s aunt, and much of the family money/property is in
    her name.

  • I think that the Eye was returned the next day, so there was
    a goodly span between Ladira’s vision, and the scene in Londo’s
    quarters.

  • What became of the Eye?
    The eye is now safely back home and on display.

  • I hate to burst your bubble, but the Raider ship *was* rotating.
    Look at it again. It’s most visible when the ship is being
    photographed from behind with B5 in the background. You can see the
    round part of the ship rotating (with the docking bay at center).